Rotate
Rotate[g,θ] represents 2D graphics primitives or any other objects g rotated counterclockwise by θ radians about the center of their bounding box.
Rotate[g,θ,{x,y}] rotates about the point {x,y}.
Rotate[g,{u,v}] rotates around the origin, transforming the 2D or 3D vector u to v.
Rotate[g,θ,w] rotates 3D graphics primitives by θ radians around the 3D vector w anchored at the origin.
Rotate[g,θ,w,p] rotates around the 3D vector w anchored at p.
Rotate[g,θ,{u,v}] rotates by angle θ in the plane spanned by 3D vectors u and v.
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